Saturday, April 16, 2011

Review- Star Wars: The Force Unleashed 2



The picture of the game above should really be the picture next to “let down” in the dictionary.  Ill admit the First game was one of those games that hit me right as a star wars fan, as the guy who likes to do the bad things in games and to finally feel like I was wielding the power of the force. It had its problems of course; the wonky camera, repetitive combat, and the standard star wars wedged in romance.
The Force Unleashed II is centers on one of many clones of star killer who still has the memories of the original. This game was so Lucased, you could almost hear them say “How much it make? Are we making a second one? How done is it? Half way? Your done ship it out.” That maybe a bit unfair but that’s what I felt after I finished it.
Enough complaining let’s talk about its controls. They’re standard hack’em slash’em format from the first one but now he gets two light sabers. This is cool aesthetically having the ability two different color sabers adding two new abilities such as more health or force power. They have also added an unleashed mode, which sounds cool to be a raging force wielding monster, but mostly lets you not have to hold down the charge button for your force attacks and glow blue.
A major high point in the original was the variety in the environment, enemies and in the challenges. Most notably a junk planet level ending in a fight against a crazy Dr. Octopus looking fella in a Jedi temple made out of scraps of metal.  In here the coolest thing in the game is a section almost copy and pasted from the X-men Origins: Wolverine game were you try to catch a falling monster and kill it. And I’ve never felt as awesome as I did in the original fight against Vader. And this one just felt like a game of tag. Even when you get to unleash all of your force power on him its useless because he can block all force attacks hurts the brain to think about.
Finally the plot, the problem is things just are in this game. Not much is explained why, they just are.  And the main driving point of the game is something that was never established in the first game and that’s this love between star killer and Juno but does end on a good cliffhanger. But you can tell this was really only the half way point in the story with how abrupt it is ended.
Too be clear this game has fun combat at the beginning but will wear thin fighting only storm troopers with very few deviations, little change in any way, a very forced plot, and is obvious cash in on the success of the first game.
My score for Star Wars: The Force Unlashed II 4/10

Review by Blake.

1 comment:

  1. I would like to see something like this put into a GTA styled format.
    Start missions as you choose, visit different planets as you choose, each planet with extra side missions, maybe one-two explorable cities a planet. But not mmorpg. Depending on what you do, good or bad, changes the games outcome.
    That is the star wars game im waiting for.

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